Chapter 131: Rapid Ascent Toward Goal.
Chapter 131: Rapid Ascent Toward Goal.
For one week, Evan followed the same routine as he did back then.
He initially left his summons in the Boar field to kill the Boars, but the situation became problematic after rumors about the Necromancer prodigy spread.
Many hunters tried to interact with the skeletons, causing them to retreat limiting the hunt.
Evan grew frustrated after hunting a few more Boars the lower field.
He finally achieved his target, the Boss monster of the Boar field, the Boar King.
He obtained the Boar King summoning item and decided to hunt it on the third day. But he was confused as the data suggested that the Mini boss raid item could be acquired within 50 to 100 Boar kills but he obtained it after 132 Boar kills, which seemed excessive.
On the second day, he hunted in the Stag field where there were fewer hunters.
That day, he mostly sold Stags with just five Boars. He earned 11,06,000 for the hunts on the second and first day combined.
On the third day, he hunted the Boar King. Many hunters tried to steal the kill, but upon seeing who was hunting boss, they backed off, not wanting to mess with the Necromancer.
After defeating the Boar King, he upgraded to Lv.34.
He did not hunt or sell the Beast King's body that day to avoid revealing his identity.
On the fourth day, five Boar Kings were defeated in the lower field. That day, he sold the Beast King bodies along with 65 Stags he hunted and obtained the Guardian Stag summoning item.
That day, he earned 33,60,000 for the hunts on the and fourth days combined.
The total he earned from six days of hunting was 61,83,063 CP.
It was too much for him, so he decided to donate them again after reaching the 50th Level.
The level he reached after all the struggle was Lv.42, after facing numerous challenges in four days of hunting monsters while being pursued by hunters.
On the fifth day of hunting in the Beast Grove dungeon, he even defeated the second mini boss, Forest Guardian Stag, which allowed him to achieve significant stat development and skill upgrades.
By the end of the sixth day, he finally reached Lv.50 by hunting the Bear monster in the caves, reaching the dungeon's maximum limit. He couldn't hunt anymore, or he wouldn't be able to return to the dungeon.
The only thing he was sad about was not being able to hunt three monsters in the dungeon.
The first was the Bear boss, as he was only able to hunt 23 Bears to the end point, him 16,240,000 CP for all monsters and boss monsters.
He gained 54,000 CP for each Bear, while the Boss yielded about 400,000.
The second was the Main boss, which required hunting 100+ monsters and all three mini bosses.
The third was the unique monster, Thunder Wolf, which rarely appeared in the dungeon, sometimes in the second or third area.
At the end of the seventh day, he chose to relax, allowing his body to recover from the massive changes it underwent throughout the week.
His stats were already above 3+ in the Red spectrum due to the rapid use of the Plunder talent, while his weapon proficiency was also not lagging behind too.
The total achievements he was able to attain through his talent are as follows.
[
[Stats Absorbed]
+199 STR | +196 AGL | +187 STA | +234 INT | +194 VIT | +218 END
[Skills Acquired]
Leap ×46
Mighty Roar ×23
Meteor Dash ×1
Seismic Rupture ×1
[Skill Integration & Upgrades]
Leap (Lv.16^)
Mighty Roar (Lv.8^)
Meteor Dash (Lv.4^)
[System Notice]
[Unsuitable Skills Disintegrated]
150 Skill Fragments generated (75^).
[Plunder Restriction Notice]
That was the total plunder he did in these past days, included two new skills and two upgraded ones.
His EEP points reached about 2862 from the hunt alone, with total of 4912.
His level already ready to reach Lv.51 because his undead army was very master in hunting.
Even in the battle against two mini bosses, it took them twenty-thirty minutes to finish them, with little help from Evan due to the skills he learned after reaching Lv.30.
And was it; he didn't any more skills like everyone had said. Even after reaching Lv.50, he didn't gain that class special skill, which can be acquired by probability and increases with the grade of the class. For example, F class has a 1% chance, E has 3%, D has 15%, C has 40%, B has 65%, has 80%, S has 90%, while and SSS have 99 and 100% chance to awaken them, but he didn't awaken any in all his three classes.
He wasn't sad or anything, as he knew this was bound to happen.
Nonetheless, he was much stronger than most hunters who have awakened the skill as his stats had reached +3 Red stat spectrum, which only be attainable by with SS or SSS class at Lv.50. Classes S can achieve it within Lv.60-70.
Thus, he can now take down Lucas, who was at Lv.33 since he hadn't raided the dungeon for almost four days because his two girls didn't let him.
Another thing that happened while he was hunting was the increasing craze for the Prodigy hunter, who was hunting down massively. Many low-rank Necromancers were trying to imitate him to get into big guilds, as some global guilds were even trying to reach out to him.
But no was able to discover that lowly D rank Necromancer they were excluding every time was the one they were
Mana Cost: N/A
Proficiency: 49%
Description:
A passive skill that increases the user's effectiveness with all weapons, providing enhanced accuracy, damage, and speed based on the weapon type currently equipped.
Effects:
Accuracy Boost: Increases hit chance by 18% with all weapon types (previously 7%).
Damage Boost: Increases weapon damage by 25% (previously 12%).
Attack Speed Boost: Increases attack speed by 15% (previously 7%).
Weapon Proficiency:
Sword Proficiency → B [12%]
Hand-to-Hand Proficiency → D [36%]
Bow Proficiency → C [76%]
Spear Proficiency → D [99%]
Shield Proficiency → D [1%]
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Skill: Blade of the Tempest (Lv. 3)
Type: Passive
Tier: 0
Proficiency: 43%
Description:
Each melee attack carries the force of the wind, granting an increasing chance to release a cutting wind blade that slashes enemies from a distance. The wind blade moves swiftly, dealing additional damage while ignoring minor obstacles.
Effects:
Activation Chance:8% per melee attack.
Wind Blade Range:4 meters.
Wind Blade Damage:40% of weapon's base attack power.
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While his poison resistance skill was same as no poisonous monster was available in the dungeon.
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Skill: Shadow Leap (Lv. 6)
Type: Active Skill
Mana Cost: 40 MP
Cooldown: 9.5 seconds
Proficiency: 12%
Description:
Harness the agility of shadows to leap up to 18 meters, closing the gap between you and your target with enhanced speed and precision. This swift movement allows for fluid combat maneuvers, striking with greater force upon landing while enhancing follow-up attacks.
Effects:
Leap Strike: Instantly closes the distance, dealing +35% of Base Attack damage upon impact.
Shadow Momentum: Increases attack power by 10% for the next attack within 4 seconds.
Shadow Reflex: Grants 5% dodge chance for 3 seconds after landing ().
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Skill: Meteor Dash (Lv. 4)
Type: Active
Tier: 0
Mana Cost: 35 MP
Cooldown: 8.5 seconds
Proficiency: 33%
Description:
Harness explosive momentum to dash forward like a falling meteor, leaving a trail of fiery force in your wake. This ability allows the user to close distances quickly while dealing impact damage to anything in their path.
Effects:
Meteor Impact: Deals 50% of Physical Attack + 30% of Magic Attack as Fire Damage upon impact.
Dash Distance: Up to 14 meters.Flame Trail: Leaves behind a scorching path for 2.5 seconds, dealing 15% of Magic Attack per second to enemies standing in it ().
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Skill: Mighty Roar (Lv. 8)
Type: Active
Tier: 0
Mana Cost: 50 MP
Cooldown: 15 seconds
Proficiency: 11%
Description:
Unleash a thunderous roar that shakes the battlefield, bolstering allies and intimidating foes. The sheer force of the roar disrupts enemy focus while reinforcing the strength of those who fight alongside you.
Effects:
Battle Cry: Increases Physical Attack and Defense by 20% for 8 seconds.
Fear Shockwave: Enemies within 8 meters suffer -15% Attack Power and -10% Movement Speed for 6 seconds.
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Skill: Seismic Rupture (Lv. 2)
Type: Active
Tier: 0
Mana Cost: 35 MP
Cooldown: 12 seconds
Proficiency: 01%
Description:
Stomp the ground with immense force, sending out a shockwave that fractures the earth, destabilizing enemies and dealing damage in a small area. The tremor disrupts enemy footing, making them vulnerable for follow-up attacks.
Effects:
Shockwave Impact: Deals 80% of Physical Attack as Earth-type damage in a 3-meter radius.
Tremor: Affected enemies suffer -10% Movement Speed for 4 seconds.
Disruptive Force:5% chance to briefly stagger enemies, interrupting their current action ().
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HPDBC